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Tree of Life

Magic Items

Discover the various magical items available in Tree of Life

Rarity Scale

Common

No Benefits

Uncommon

+1 to Hit/Damage/AV and abilities

Rare

+2 to Hit/Damage/AV and abilities

Legendary

+4 to Hit/Damage/AV and abilities

Unique

+6 to Hit/Damage/AV and abilities

Item Tiers

Tier 1

Basic magical items with minor effects, generally for levels 1-5

... of Arcana

Gives a +2 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.

... of Discipline

Gives a +2 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.

... of Insight

Gives a +2 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.

... of Martial

Gives a +2 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.

... of Protection

Increases the wearer's AV by +2.

... of <Ability>

Grants the wearer the power to use a specific ability from the Tree of Life with a +2 to +3 Modifier when casting. Generally has access to Tier 1 or 2 abilities.

Boots of Speed

Increase the wearer's movement speed by 10 when taking the Movement Action.

Lifegiving Ring

When healing another target, double your attribute modifier when calculating healing.

Ring of Recall

Creates a magic portal to a marked home location that lasts for 5 minutes. Requires 7 days to recharge after use.

Tier 2

Moderate magical items with useful effects, generally for levels 6-10

... of Greater Arcana

Gives a +4 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.

... of Greater Discipline

Gives a +4 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.

... of Greater Insight

Gives a +4 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.

... of Greater Martial

Gives a +4 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.

... of Greater Protection

Increases the wearer's AV by +4.

... of Greater <Ability>

Grants the wearer the power to use a specific ability from the Tree of Life with a +4 to +5 Modifier when casting. Generally has access to Tier 3 to 4 abilities.

... of Growth

Twice per day, can activate to increase to size Large (2x2 Square), gain +4 to AV, +4 to Martial score, and -4 to Discipline score. Effect lasts up to 10 minutes or can be dropped as a free action.

Tier 3

Masterful gear with significant effects, generally for levels 11-15

... of Masterful Arcana

Gives a +6 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.

... of Masterful Discipline

Gives a +6 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.

... of Masterful Insight

Gives a +6 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.

... of Masterful Martial

Gives a +6 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.

... of Legendary Protection

Increases the wearer's AV by +6.

... of Masterful <Ability>

Grants the wearer the power to use a specific ability from the Tree of Life with a +6 to +7 Modifier when casting. Generally has access to Tier 5 to 6 abilities.

Tier 4

Legendary items with game-changing effects, generally for levels 16-20

... of Legendary Arcana

Gives a +8 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.

... of Legendary Discipline

Gives a +8 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.

... of Legendary Insight

Gives a +8 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.

... of Legendary Martial

Gives a +8 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.

... of Legendary <Ability>

Grants the wearer the power to use a specific ability from the Tree of Life with a +8 to +10 Modifier when casting. Generally has access to Tier 7 to 8 abilities.

Consumables

Healing Potions

NameEffect
Light Healing PotionHeals 2d4 + 4 HP
Healing PotionHeals 2d6 + 8 HP
Great Healing PotionHeals 2d8 + 12 HP
Master Healing PotionHeals 2d10 + 16 HP
Ascendant Healing PotionHeals 2d12 + 20 HP

Mana Potions

NameEffect
Light Mana PotionRestores 1d4 + 2 MP
Mana PotionRestores 1d6 + 4 MP
Great Mana PotionRestores 1d8 + 6 MP
Master Mana PotionRestores 1d10 + 8 MP
Ascendant Mana PotionRestores 1d12 + 10 MP

Attribute Potions

NameEffectDuration
Light Attribute Potion+1 to attribute modifier10 rounds in combat, 1 minute outside combat
Attribute Potion+2 to attribute modifier10 rounds in combat, 1 minute outside combat
Great Attribute Potion+3 to attribute modifier10 rounds in combat, 1 minute outside combat
Master Attribute Potion+4 to attribute modifier10 rounds in combat, 1 minute outside combat
Ascendant Attribute Potion+5 to attribute modifier10 rounds in combat, 1 minute outside combat

Poisons

NameEffect
Light Poison1d4 Poison damage
Poison2d4 Poison damage
Great Poison2d6 Poison damage
Master Poison3d6 Poison damage
Ascendant Poison4d6 Poison damage

Special Consumables

NameDescription
Elixir of LifeCan be fed to someone unconscious, immediately bringing them back to 1 hit point, removing any negative hit points, and removing 1 Death Mark.