Magic Items
Discover the various magical items available in Tree of Life
Rarity Scale
Common
No Benefits
Uncommon
+1 to Hit/Damage/AV and abilities
Rare
+2 to Hit/Damage/AV and abilities
Legendary
+4 to Hit/Damage/AV and abilities
Unique
+6 to Hit/Damage/AV and abilities
Item Tiers
Tier 1
Basic magical items with minor effects, generally for levels 1-5
... of Arcana
Gives a +2 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.
... of Discipline
Gives a +2 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.
... of Insight
Gives a +2 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.
... of Martial
Gives a +2 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.
... of Protection
Increases the wearer's AV by +2.
... of <Ability>
Grants the wearer the power to use a specific ability from the Tree of Life with a +2 to +3 Modifier when casting. Generally has access to Tier 1 or 2 abilities.
Boots of Speed
Increase the wearer's movement speed by 10 when taking the Movement Action.
Lifegiving Ring
When healing another target, double your attribute modifier when calculating healing.
Ring of Recall
Creates a magic portal to a marked home location that lasts for 5 minutes. Requires 7 days to recharge after use.
Tier 2
Moderate magical items with useful effects, generally for levels 6-10
... of Greater Arcana
Gives a +4 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.
... of Greater Discipline
Gives a +4 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.
... of Greater Insight
Gives a +4 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.
... of Greater Martial
Gives a +4 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.
... of Greater Protection
Increases the wearer's AV by +4.
... of Greater <Ability>
Grants the wearer the power to use a specific ability from the Tree of Life with a +4 to +5 Modifier when casting. Generally has access to Tier 3 to 4 abilities.
... of Growth
Twice per day, can activate to increase to size Large (2x2 Square), gain +4 to AV, +4 to Martial score, and -4 to Discipline score. Effect lasts up to 10 minutes or can be dropped as a free action.
Tier 3
Masterful gear with significant effects, generally for levels 11-15
... of Masterful Arcana
Gives a +6 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.
... of Masterful Discipline
Gives a +6 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.
... of Masterful Insight
Gives a +6 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.
... of Masterful Martial
Gives a +6 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.
... of Legendary Protection
Increases the wearer's AV by +6.
... of Masterful <Ability>
Grants the wearer the power to use a specific ability from the Tree of Life with a +6 to +7 Modifier when casting. Generally has access to Tier 5 to 6 abilities.
Tier 4
Legendary items with game-changing effects, generally for levels 16-20
... of Legendary Arcana
Gives a +8 bonus to the wearer's Arcana score while equipped. Weapons can additionally use the Arcana modifier to hit and damage done.
... of Legendary Discipline
Gives a +8 bonus to the wearer's Discipline score while equipped. Weapons can additionally use the Discipline modifier to hit and damage done.
... of Legendary Insight
Gives a +8 bonus to the wearer's Insight score while equipped. Weapons can additionally use the Insight modifier to hit and damage done.
... of Legendary Martial
Gives a +8 bonus to the wearer's Martial score while equipped. Weapons can additionally use the Martial modifier to hit and damage done.
... of Legendary <Ability>
Grants the wearer the power to use a specific ability from the Tree of Life with a +8 to +10 Modifier when casting. Generally has access to Tier 7 to 8 abilities.
Consumables
Healing Potions
Name | Effect |
---|---|
Light Healing Potion | Heals 2d4 + 4 HP |
Healing Potion | Heals 2d6 + 8 HP |
Great Healing Potion | Heals 2d8 + 12 HP |
Master Healing Potion | Heals 2d10 + 16 HP |
Ascendant Healing Potion | Heals 2d12 + 20 HP |
Mana Potions
Name | Effect |
---|---|
Light Mana Potion | Restores 1d4 + 2 MP |
Mana Potion | Restores 1d6 + 4 MP |
Great Mana Potion | Restores 1d8 + 6 MP |
Master Mana Potion | Restores 1d10 + 8 MP |
Ascendant Mana Potion | Restores 1d12 + 10 MP |
Attribute Potions
Name | Effect | Duration |
---|---|---|
Light Attribute Potion | +1 to attribute modifier | 10 rounds in combat, 1 minute outside combat |
Attribute Potion | +2 to attribute modifier | 10 rounds in combat, 1 minute outside combat |
Great Attribute Potion | +3 to attribute modifier | 10 rounds in combat, 1 minute outside combat |
Master Attribute Potion | +4 to attribute modifier | 10 rounds in combat, 1 minute outside combat |
Ascendant Attribute Potion | +5 to attribute modifier | 10 rounds in combat, 1 minute outside combat |
Poisons
Name | Effect |
---|---|
Light Poison | 1d4 Poison damage |
Poison | 2d4 Poison damage |
Great Poison | 2d6 Poison damage |
Master Poison | 3d6 Poison damage |
Ascendant Poison | 4d6 Poison damage |
Special Consumables
Name | Description |
---|---|
Elixir of Life | Can be fed to someone unconscious, immediately bringing them back to 1 hit point, removing any negative hit points, and removing 1 Death Mark. |