Player Features
Weapon Specialist
Tier 1Choose a weapon type (For example; longsword, scimitar, wand). Gain +1 to attack roles and damage dealt when using your preferred weapon.
Prerequisites: None
Shove Expert
Tier 1When using the shove action, gain a +2 to your SPR roll. If the target fails, they're instead pushed 10-feet in a direction you choose.
Prerequisites: None
Enhance Spell Pass Rating
Tier 1Choose one Spell Pass Rating (ARC, DIS, INS, or MAR) and increase its value by 1.
Prerequisites: None
Enhance Spell Focus
Tier 1Gain an additional +1 bonus on rolls attempting to maintain focus.
Prerequisites: None
Light Armor Novice
Tier 1When wearing Light Armor, increase your base AV by +1.
Prerequisites: None
Medium Armor Novice
Tier 1When wearing Medium Armor, increase your base AV by +1.
Prerequisites: None
Heavy Armor Novice
Tier 1When wearing Heavy Armor, increase your base AV by +1.
Prerequisites: None
Thick Skinned
Tier 1Double your MAR or INS modifier when gaining Hit points on level up. This effect is retroactive.
Prerequisites: None
Big Brained
Tier 1Double your ARC or DIS modifier when gaining Mana points on level up. This effect is retroactive.
Prerequisites: None
Knowledgeable
Tier 1Choose a skill to become knowledgeable (+2) in.
Prerequisites: None
Dim-Vision
Tier 1You no longer receive a penalty to ranged attacks in Dim lighting.
Prerequisites: None
Quick
Tier 1Increase your movement speed to 30-Feet (6 Sq) when taking the movement action
Prerequisites: None
Wrestler
Tier 1When taking the Grapple action, increase your SPR MAR by +2. Additionally, while you have a target grappled, it's considered Flanking as an additional person.
Prerequisites: None
Healer
Tier 1When using the Healing skill to heal a target, double your bonus for the healing done.
Prerequisites: None
Ability Specialist I
Tier 1Choose a tier I ability from the Tree of Life that you know. You may use that ability for half its AP, and 0 MP twice per Full Rest.
Prerequisites: None
Enhance Ability Scores I
Tier 1Choose two different ability scores to increase by 1
Prerequisites: None
Arcana Damage
Tier 2Deal an additional 2 damage on attacks or abilities that use the ARC modifier.
Prerequisites: Level 6
Discipline Damage
Tier 2Deal an additional 2 damage on attacks or abilities that use the DIS modifier.
Prerequisites: Level 6
Insight Damage
Tier 2Deal an additional 2 damage on attacks or abilities that use the INS modifier.
Prerequisites: Level 6
Martial Damage
Tier 2Deal an additional 2 damage on attacks or abilities that use the MAR modifier.
Prerequisites: Level 6
Light Armor Journeyman
Tier 2When wearing Light Armor, increase your base AV by an additional +2.
Prerequisites: Level 6, Light Armor Novice
Medium Armor Journeyman
Tier 2When wearing Medium Armor, increase your base AV by an additional +2.
Prerequisites: Level 6, Medium Armor Novice
Heavy Armor Journeyman
Tier 2When wearing Heavy Armor, increase your base AV by an additional +2.
Prerequisites: Level 6, Heavy Armor Novice
Greater Spell Pass Rating
Tier 2Choose one Spell Pass Rating (ARC, DIS, INS, or MAR) and increase its value by an additional +2.
Prerequisites: Level 6, Enhance Spell Pass Rating
Greater Spell Focus
Tier 2Gain an additional +2 bonus on rolls attempting to maintain focus.
Prerequisites: Level 6, Enhance Spell Focus
Crushing Furocity
Tier 2Double your MAR modifier to damage dealt when using a two-handed weapons,
Prerequisites: Level 6
Fast
Tier 2Increase your movement speed to 40-Feet (8 Sq) when taking the movement action.
Prerequisites: Level 6, Quick
Knowledgeable II
Tier 2Choose a skill to become knowledgeable (+2) in.
Prerequisites: Level 6
Assassin
Tier 2Increase the bonus of the sneaking condition to +8 to hit and damage done.
Prerequisites: Level 6
Ability Specialist II
Tier 2Choose a tier 3 or lower ability from the Tree of Life that you know. You may use that ability for half its AP, and 0 MP twice per Full Rest.
Prerequisites: Level 6, Ability Specialist I
Journeyman
Tier 3Choose a skill you're Knowledgeable in and become a journeyman (+4) in said skill.
Prerequisites: Level 9
Master Spell Focus
Tier 3Gain an additional +2 bonus on rolls attempting to maintain focus.
Prerequisites: Level 9, Greater Spell Focus
Ability Specialist III
Tier 3Choose a tier 5 or lower ability from the Tree of Life that you know. You may use that ability for half its AP, and 0 MP twice per Full Rest.
Prerequisites: Level 9, Ability Specialist II
Enhance Ability Scores II
Tier 3Choose two different ability scores to increase by 2.
Prerequisites: Level 9, Enhance Ability Scores I