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Tree of Life

Player Features

Weapon Specialist

Tier 1

Choose a weapon type (For example; longsword, scimitar, wand). Gain +1 to attack roles and damage dealt when using your preferred weapon.

Prerequisites: None

Shove Expert

Tier 1

When using the shove action, gain a +2 to your SPR roll. If the target fails, they're instead pushed 10-feet in a direction you choose.

Prerequisites: None

Enhance Spell Pass Rating

Tier 1

Choose one Spell Pass Rating (ARC, DIS, INS, or MAR) and increase its value by 1.

Prerequisites: None

Enhance Spell Focus

Tier 1

Gain an additional +1 bonus on rolls attempting to maintain focus.

Prerequisites: None

Light Armor Novice

Tier 1

When wearing Light Armor, increase your base AV by +1.

Prerequisites: None

Medium Armor Novice

Tier 1

When wearing Medium Armor, increase your base AV by +1.

Prerequisites: None

Heavy Armor Novice

Tier 1

When wearing Heavy Armor, increase your base AV by +1.

Prerequisites: None

Thick Skinned

Tier 1

Double your MAR or INS modifier when gaining Hit points on level up. This effect is retroactive.

Prerequisites: None

Big Brained

Tier 1

Double your ARC or DIS modifier when gaining Mana points on level up. This effect is retroactive.

Prerequisites: None

Knowledgeable

Tier 1

Choose a skill to become knowledgeable (+2) in.

Prerequisites: None

Dim-Vision

Tier 1

You no longer receive a penalty to ranged attacks in Dim lighting.

Prerequisites: None

Quick

Tier 1

Increase your movement speed to 30-Feet (6 Sq) when taking the movement action

Prerequisites: None

Wrestler

Tier 1

When taking the Grapple action, increase your SPR MAR by +2. Additionally, while you have a target grappled, it's considered Flanking as an additional person.

Prerequisites: None

Healer

Tier 1

When using the Healing skill to heal a target, double your bonus for the healing done.

Prerequisites: None

Ability Specialist I

Tier 1

Choose a tier I ability from the Tree of Life that you know. You may use that ability for half its AP, and 0 MP twice per Full Rest.

Prerequisites: None

Enhance Ability Scores I

Tier 1

Choose two different ability scores to increase by 1

Prerequisites: None

Arcana Damage

Tier 2

Deal an additional 2 damage on attacks or abilities that use the ARC modifier.

Prerequisites: Level 6

Discipline Damage

Tier 2

Deal an additional 2 damage on attacks or abilities that use the DIS modifier.

Prerequisites: Level 6

Insight Damage

Tier 2

Deal an additional 2 damage on attacks or abilities that use the INS modifier.

Prerequisites: Level 6

Martial Damage

Tier 2

Deal an additional 2 damage on attacks or abilities that use the MAR modifier.

Prerequisites: Level 6

Light Armor Journeyman

Tier 2

When wearing Light Armor, increase your base AV by an additional +2.

Prerequisites: Level 6, Light Armor Novice

Medium Armor Journeyman

Tier 2

When wearing Medium Armor, increase your base AV by an additional +2.

Prerequisites: Level 6, Medium Armor Novice

Heavy Armor Journeyman

Tier 2

When wearing Heavy Armor, increase your base AV by an additional +2.

Prerequisites: Level 6, Heavy Armor Novice

Greater Spell Pass Rating

Tier 2

Choose one Spell Pass Rating (ARC, DIS, INS, or MAR) and increase its value by an additional +2.

Prerequisites: Level 6, Enhance Spell Pass Rating

Greater Spell Focus

Tier 2

Gain an additional +2 bonus on rolls attempting to maintain focus.

Prerequisites: Level 6, Enhance Spell Focus

Crushing Furocity

Tier 2

Double your MAR modifier to damage dealt when using a two-handed weapons,

Prerequisites: Level 6

Fast

Tier 2

Increase your movement speed to 40-Feet (8 Sq) when taking the movement action.

Prerequisites: Level 6, Quick

Knowledgeable II

Tier 2

Choose a skill to become knowledgeable (+2) in.

Prerequisites: Level 6

Assassin

Tier 2

Increase the bonus of the sneaking condition to +8 to hit and damage done.

Prerequisites: Level 6

Ability Specialist II

Tier 2

Choose a tier 3 or lower ability from the Tree of Life that you know. You may use that ability for half its AP, and 0 MP twice per Full Rest.

Prerequisites: Level 6, Ability Specialist I

Journeyman

Tier 3

Choose a skill you're Knowledgeable in and become a journeyman (+4) in said skill.

Prerequisites: Level 9

Master Spell Focus

Tier 3

Gain an additional +2 bonus on rolls attempting to maintain focus.

Prerequisites: Level 9, Greater Spell Focus

Ability Specialist III

Tier 3

Choose a tier 5 or lower ability from the Tree of Life that you know. You may use that ability for half its AP, and 0 MP twice per Full Rest.

Prerequisites: Level 9, Ability Specialist II

Enhance Ability Scores II

Tier 3

Choose two different ability scores to increase by 2.

Prerequisites: Level 9, Enhance Ability Scores I